BOOKS - PROGRAMMING - Процедурная генерация в гейм-дизайне...
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616636
616636
Процедурная генерация в гейм-дизайне
Author: Шорт Таня Х., Адамс Тарн
Year: 2020
Number of pages: 344
Format: PDF
File size: 27 MB
Language: RU
Year: 2020
Number of pages: 344
Format: PDF
File size: 27 MB
Language: RU
The collection contains articles by various authors covering the topic of procedural generation as a method of plotting, creating characters and dialogues in video games. Games are an interactive art form that involves close interaction between authors, players and the computer as a means of generating objects and plot moves. In their articles, well-known developers of computer games describe tools for building a game world, creating characters, themes and a general atmosphere, citing their own projects as an example and talking about how difficulties were overcome in working on them. The publication is intended for computer game developers seeking to create unique projects with impressive designs that captivate users for a long time.