BOOKS - PROGRAMMING - Intermediate Vulkan Programming Building 3D Graphics, 2nd Editi...
US $8.50
180340
180340
Intermediate Vulkan Programming Building 3D Graphics, 2nd Edition
Author: Frahaan Hussain, Kameron Hussain
Year: 2024
Number of pages: 234
Format: PDF | AZW3 | EPUB | MOBI
File size: 10.1 MB
Language: ENG
Year: 2024
Number of pages: 234
Format: PDF | AZW3 | EPUB | MOBI
File size: 10.1 MB
Language: ENG
Dive deep into the world of 3D graphics with "Intermediate Vulkan Programming: Building 3D Graphics, 2nd Edition." This comprehensive guide is perfect for developers who have a basic understanding of Vulkan and are looking to enhance their skills. This edition provides an updated and thorough exploration of Vulkan's powerful capabilities, helping you create stunning 3D graphics with precision and efficiency. The book covers advanced techniques and best practices for leveraging the Vulkan API, including memory management, synchronization, and multi-threading. Detailed explanations and practical examples will guide you through the process of building a fully functional 3D engine. You will learn how to handle complex rendering tasks, optimize performance, and create immersive graphical experiences. One of the key features of Vulkan is its ability to handle multiple threads efficiently. Traditional graphics APIs like OpenGL are typically single-threaded, which can become a bottleneck in multi-core systems. Vulkan, however, is designed from the ground up to leverage multi-threading, allowing different parts of the application to execute concurrently and utilize all available CPU cores effectively.