BOOKS - Unity from Proficiency to Mastery (C# Programming): Master C# with Unity
Unity from Proficiency to Mastery (C# Programming): Master C# with Unity - Patrick Felicia October 29, 2017 PDF  BOOKS
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Unity from Proficiency to Mastery (C# Programming): Master C# with Unity
Author: Patrick Felicia
Year: October 29, 2017
Format: PDF
File size: PDF 3.3 MB
Language: English

Whether you are new to C# or a seasoned developer just starting with Unity, you may find it difficult to use C# in Unity The thing is, regardless of the game that you want to create with Unity, if you want to harness the power of this game engine you will need to understand C#.You may be able to and "slap and " some code together to get the job done, but you may wish you could understand the code in more depth and be able to come-up with your own code that scales-up painlessly; and this makes sense because if you truly want to create code that is efficient, scalable, and that leverages all the features available in Unity, you will probably need to learn C# in more depth, but also to understand how it can be combined to Unity's built-in libraries properly.There are plenty of resources out there; however very few explain C# in the context of Unity; and although they may provide code solutions, they may not give in-depth explanations on the C# concepts and the design ideas behind the code, or explain how the code can be optimized, so that you can avoid issues linked to memory or maintainability down the line.This is the reason why I have created this book. The idea behind its design is to provide a resource for different types of readers (i.e., beginner, intermediate or advanced programmers), to explain C# concepts in-depth, in the context of Unity, and to provide practical information and step-by-step instructions.This book was created to answer frequently-asked questions about C# programming for Unity. It includes over 300 pages of step-by-step instructions to help you become more proficient in C# for Unity. After reading this book, you should be able to (1) Understand C# and Object-Oriented Programming in-depth, (2) apply these concepts in Unity and implement common game mechanics through the built-in classes available in Unity, and (3) optimize your code so that it is easy to maintain.After using this book you will be able to solve your C# headaches. Each chapter can be read independently so that you can find and apply the solutions to a specific problem immediately.If you want to solve your C# programming headaches and to really understand how C# and Unity work together effectively

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