BOOKS - GameMaker Programming By Example
US $9.72
144622
144622
GameMaker Programming By Example
Author: Brian Christian
Year: December 28, 2015
Format: PDF
File size: PDF 4.4 MB
Language: English
Year: December 28, 2015
Format: PDF
File size: PDF 4.4 MB
Language: English
Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the Studio workspace and engine!About This BookRapidly develop games using the powerful yet easy easy-to to-use Studio This is a comprehensive guide to help you learn and implement GameMaker's features.Go through step-by-step tutorials to design and develop unique gamesWho This Book Is ForIf you have at least some basic programming experience of JavaScript or any other C-like languages, then this book will be great for you. No experience beyond that is assumed. If you have no game development experience and are looking for a hobby, are an experienced game developer looking to master some advanced features, or fit anywhere in that spectrum, then you will find Studio and this book to be very useful in helping you create exciting games.What You Will LearnUnderstand the Studio interface and tools to quickly create the various assets used in your gamesTranslate some of the Studio drag and drop functions to the GameMaker languageCreate games with random elements for exciting gameplayUse the basic GameMaker file I O and encryption systemsUtilize the GameMaker networking functions to create multiplayer gamesGive AI routines to your enemies to make challenging gameplayCreate particle systems to give your game exciting graphicsUnderstand the various debugging techniques available in StudioIn DetailThis book is excellent resource for developers with any level of experience of GameMaker. At the start, we'll provide an overview of the basic use of Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game.We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games.Style and approachA This step-by-step guide that follows and with details ons different topics throughout the creation of various examples.