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Video Games as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art (Video Games and the Humanities Book 12) - Frank G. Bosman November 7, 2022 PDF  BOOKS
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Video Games as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art (Video Games and the Humanities Book 12)
Author: Frank G. Bosman
Year: November 7, 2022
Format: PDF
File size: PDF 2.2 MB
Language: English

Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question.

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