BOOKS - Gamemaker: Studio Course: Level 1: A Complete Introduction to GML
US $6.58
334651
334651
Gamemaker: Studio Course: Level 1: A Complete Introduction to GML
Author: Mr B G Tyers
Year: October 1, 2015
Format: PDF
File size: PDF 6.2 MB
Language: English
Year: October 1, 2015
Format: PDF
File size: PDF 6.2 MB
Language: English
GameMaker: Studio Course Level 1 This book is designed for learning the basics of GameMaker: Studio's GML language.It's logically broken down into 25 sections.The sections are: Lesson 1 - Variables Lesson 2 - Conditionals Lesson 3 - Drawing Lesson 4 - Drawing Continued Lesson 5 - Keyboard Input and Simple Movement Lesson 6 - Objects Lesson 7 - Sprites Lesson 8 - Health, Lives and Score Lesson 9 - Mouse Lesson 10 - Alarms Lesson 11 - Collisions Lesson 12 - Rooms Lesson 13 - Backgrounds Lesson 14 - Sounds and Music Lesson 15 - Splash Screens and Menus Lesson 16 - Random Numbers Lesson 17 - More Movement (Basic AI) Lesson 18 - Ini Files Lesson 19 - Text Files Lesson 20 - Arrays Lesson 21 - DS_lists Lesson 22 - Loops Lesson 23 - Paths Lesson 24 - TimeLines Lesson 25 - Scripts Each section includes: Explanations of relevant code Usage and examples in GML A worksheet and answer key Mini projects to undertake to practice code learnt, as well a GMZ file for each project showing an example answer Explanation of how what has been learnt will be applied to the final game project In total there's 100+ mini projects. Each project is designed to promote logical thinking and problem solving.A fully working asteroid example with: - A splash screen- Unlockable levels- Auto saving of score, cash, lives and level using INI files- Shop where player can buy weapon ammo- Multiple ship types- Bonuses- Sound effects and voices- Graphical effects using built in effects- GUI showing player info- Collision events with simulated physics- Use of timers to create bonus objects- Bonus objects that follow paths- Menu control using mouse buttons- Game control using keyboard- Multiple levels and backgrounds- ScriptsThere's also an end of book exam, great if you're using the book in an educational setting.Suitable for home study or class use.At over 350 pages, it covers lots of ground, and is ideally suited for anyone with no or minimal programming experience.