BOOKS - Hands-On Unity 2020 Game Development: Build, customize, and optimize professi...
US $7.70
166511
166511
Hands-On Unity 2020 Game Development: Build, customize, and optimize professional games using Unity 2020 and C#
Author: Nicolas Alejandro Borromeo
Year: July 29, 2020
Format: PDF
File size: PDF 42 MB
Language: English
Year: July 29, 2020
Format: PDF
File size: PDF 42 MB
Language: English
Build immersive game experiences using the new Unity 2020 features with this practical guide Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences. With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games. By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale. This book is for game developers looking to migrate to the Unity game engine. If you are a developer with some exposure to Unity, this book will help you explore its latest features. Prior experience with C# programming is required to get the most out of the book. (N.B. Please use the Look Inside option to see further chapters)