BOOKS - Indie Games in the Digital Age (Approaches to Digital Game Studies)
Indie Games in the Digital Age (Approaches to Digital Game Studies) - M.J. Clarke April 16, 2020 PDF  BOOKS
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Indie Games in the Digital Age (Approaches to Digital Game Studies)
Author: M.J. Clarke
Year: April 16, 2020
Format: PDF
File size: PDF 4.8 MB
Language: English

A host of digital affordances, including reduced cost production tools, open distribution platforms, and ubiquitous connectivity, have engendered the growth of indie games among makers and users, forcing critics to reconsider the question of who makes games and why. Taking seriously this new mode of cultural produciton compells analysts to reconsider the blurred boundaries and relations of makers, users and texts as well as their respective relationship to cultural power and hierarchy. The contributions to Indie Games in the Digital Age consider these questions and examine a series of firms, makers, games and scenes, ranging from giants like Nintendo and Microsoft to grassroots games like Cards Against Humanity and Stardew Valley , to chart more precisely the productive and instructive disruption that this new site of cultural production offers.

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