BOOKS - Learning Design Patterns with Unity: Craft reusable code with popular softwar...
US $7.93
797859
797859
Learning Design Patterns with Unity: Craft reusable code with popular software design patterns and best practices in Unity and C#
Author: Harrison Ferrone
Year: May 31, 2024
Format: PDF
File size: PDF 23 MB
Language: English
Year: May 31, 2024
Format: PDF
File size: PDF 23 MB
Language: English
Explore and implement design patterns, write cleaner code, and build efficient, reusable games to level up your game development skills.Purchase of the print or Kindle book includes a free eBook in PDF formatKey FeaturesSolve common software development problems with popular design patterns like Prototype and Observer, all implemented in real Unity projectsWrite clean, reusable C# code using creational, behavioral, and structural patterns, tailored for the game development environmentGo beyond basic pattern usage and learn to customize and extend them for your unique game design needsBook DescriptionStruggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns that will take your game development skills to the next level. With structured explanations backed with practical examples, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices.By the end of this Unity book, the way you develop Unity games will change - you'll adapt a more structured, scalable, and optimized process that will help you make that next leap in your careerWhat you will learnImplement a persistent game manager using the Singleton patternSpawn projectiles with object pooling to optimize performance and memory usageBuild a flexible crafting system using the Factory Method patternDesign an undo redo system for player movement using the Command patternImplement a state machine to control a two-person battle systemModify existing character objects with special abilitiesWho this book is forThis book is perfect for you if you are a Unity game developer who wants to learn industry standards for building Unity games. Knowledge of the Unity game engine and programming in the C# language is a must, so if you're a beginner, try Learning C# by Developing Games with Unity insteadTable of ContentsPriming the systemManaging access with the Singleton patternSpawning enemies with the Prototype patternCreating items with the Factory Method patternBuilding a crafting system with the Abstract Factory patternAssembling support characters with the Builder patternManaging Performance and Memory with Object PoolingBinding actions with the Command patternDecoupling systems with the Observer patternControlling characters with the State patternAdding Features with the Visitor PatternSwapping Algorithms with the Strategy patternMaking Monsters with the Type Object PatternTaking Data Snapshots with the Memento PatternDynamic Upgrades with the Decorator PatternConverting incompatible classes with the Adapter patternSimplifying subsystems with the Facade patternGenerating terrains with the Flyweight patternGlobal access with the Service Locator pattern