BOOKS - PROGRAMMING - Computer Graphics Programming in OpenGL with C++, 2nd Edition
Computer Graphics Programming in OpenGL with C++, 2nd Edition - V. Scott Gordon, John Clevenger 2021 PDF Mercury Learning and Information BOOKS PROGRAMMING
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Computer Graphics Programming in OpenGL with C++, 2nd Edition
Author: V. Scott Gordon, John Clevenger
Year: 2021
Number of pages: 535
Format: PDF
File size: 13,8 MB
Language: ENG

This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses, and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. Includes companion files with code, object models, figures, and more.

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