BOOKS - PROGRAMMING - The Fundamentals of C/C++ Game Programming Using Target-based D...
The Fundamentals of C/C++ Game Programming Using Target-based Development on SBC
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The Fundamentals of C/C++ Game Programming Using Target-based Development on SBC's
Author: Brian Beuken
Year: 2018
Format: PDF
File size: 24.8 MB
Language: ENG

This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic CC++ skills, it also will help to develop familiarity targeting and using fixedrestricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts.

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