BOOKS - PROGRAMMING - A Theory of Fun for Game Design
A Theory of Fun for Game Design - Koster Raph 2013 PDF O;kav_1Reilly BOOKS PROGRAMMING
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A Theory of Fun for Game Design
Author: Koster Raph
Year: 2013
Number of pages: 300
Format: PDF
File size: 30 MB
Language: ENG

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.

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