BOOKS - PROGRAMMING - Making "Hidden Objects" Browser Games Creating "Find-the-Differ...
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605467
605467
Making "Hidden Objects" Browser Games Creating "Find-the-Difference" Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
Author: Stephen Gose
Year: 2021-12-02
Number of pages: 163
Format: PDF | EPUB
File size: 12.0 MB
Language: ENG
Year: 2021-12-02
Number of pages: 163
Format: PDF | EPUB
File size: 12.0 MB
Language: ENG
This workbook is intended to be a hands-on guide for HTML5 front-end game development with an emphasis on the Phaser javascript Gaming Framework — either v2.x.x or III. Yet, our game product and project management could apply to any game development framework! It’s not exclusive to the Phaser JS Gaming Framework. Expert game developers understand the “Don’t Repeat Yourself” (D.R.Y.) concept, yet few have taken a step back to the “10,000-foot view” on their game production pipelines. We’ll do that aerial view in this book as we follow this game’s development process and then “nose dive head-first” directly into Phaser Gaming Framework v2.x.x and III. I believe you will be surprised how quickly and easily we can build games using this Game Design System™ with its Game Recipes tools. This book will not teach you HTML5, CSS nor javascript programming fundamentals, game design allegedly “best practices”, nor software encoding syntax. (see Appendix: “JS OLOO for Modern Game Development Method”) I assume you (the reader) already knows these technologies. This workbook does provide simple-to-follow worksheets, step-by-step instructions, and a straightforward approach to building a specific game genre from component prototypes using the Game Design System methods discussed in the Headless HTML5 Game Design, Phaser Game Design, and Phaser Game Prototyping Workbooks.