BOOKS - SCIENCE AND STUDY - Gamify Literacy Boost Comprehension, Collaboration and Le...
Gamify Literacy Boost Comprehension, Collaboration and Learning - Michele Haiken 2017 EPUB,PDF International Society for Technology in Education BOOKS SCIENCE AND STUDY
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Gamify Literacy Boost Comprehension, Collaboration and Learning
Author: Michele Haiken
Year: 2017
Number of pages: 176
Format: EPUB,PDF
File size: 10,3 MB
Language: ENG

This friendly, accessible guide provides classroom educators and tech coaches with tips and inspiration on how to apply gaming techniques to improve literacy and deepen student collaboration and critical thinking.

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