BOOKS - PROGRAMMING - Procedural Generation in Game Design
Procedural Generation in Game Design - Tanya Short and Tarn Adams 2017 PDF CRC Press BOOKS PROGRAMMING
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Procedural Generation in Game Design
Author: Tanya Short and Tarn Adams
Year: 2017
Format: PDF
File size: 18 MB
Language: ENG

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually.

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