BOOKS - PROGRAMMING - Computer Games Technology
US $5.72
454510
454510
Computer Games Technology
Author: Jovan Pehcevski
Year: 2022
Format: PDF
File size: 15.5 MB
Language: ENG
Year: 2022
Format: PDF
File size: 15.5 MB
Language: ENG
This book covers different topics from computer gaming technology, including educational and simulation games, games hardware, games software, and computer games for social and health purposes. Several important aspects should be treated when developing a new game, which are: game development and programming (Unity, C++, C#, Java), visual appearance and user experience design (UX design using GameMaker, Unreal Engine, Godot, Blender etc.), and game testing (QA – quality assurance). Section 1 focuses on educational and simulation games, describing SIDH: a game-based architecture for a training simulator, an application of a game development framework in higher education, experiential learning in vehicle dynamics education via motion simulation and interactive gaming, and development of a driving simulator with analyzing driver’s characteristics based on a virtual reality head mounted display.